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Sample Commissioner Game - League Rules Summary

Fantrax Commissioner Rules and Info
  • The most configurable fantasy league commissioner anywhere, below is an example league configuration. You can step through the league creation screens to change all the setting you see here, plus many more.

General

  • League Name: Sample Commissioner Game
  • League Description:
  • Public/Private League: Public
  • Duplicate Player Allowance: Not Used
  • Scoring System: Points-based
  • Maximum # of teams: 12
  • League Creator Username: Fantrax
  • Commissioner Team Name: None

Schedule

  • Your league stats begin accumulating on: Thu Sep 05, 2013
  • Your league stats end accumulating on: Sun Dec 29, 2013
  • Merge first two periods of season: No
  • Merge last two periods of season: No

???words.PlayerPool.: en_US???

  • ???words.PlayerPool.: en_US???: All teams
  • Players traded out of league's player pool continue to accumulate stats: Yes
  • Only include players signed to a NFL team in the player pool: No
  • Lock Player Pool: No

Rosters

Restrictions
  • Minimum Total Players: 0
  • Maximum Total Players: 13
  • Minimum Active Players: 0
  • Maximum Active Players: 9
  • Maximum Reserve Players: 4
  • Maximum Injury Reserve Players: 2
  • Maximum Minor League Players: Not Used
  • Prevent any transaction that would cause a roster to become illegal: Always
  • Allow suspended players to be moved to Injured Reserve: Yes
  • Allow players on a bye week to be moved to Injured Reserve: No
  • Injured Reserve players count toward roster limitation rules: No
  • Only players on the NFL Injured Reserve List (out for the season) and PUP List may be moved to Injured Reserve status : No
  • Injury Reserve Enforcement type: None

Pos

Min Active

Max Active

Total Max

Min GP

Max GP

Quarterback (QB)

0

1

2

Running Back (RB)

0

1

2

Wide Receiver (WR)

0

2

4

Tight End (TE)

0

1

2

Running Back/Wide Receiver/Tight End (R/W/T)

0

1

2

Individual Defender (ID)

0

1

2

Kicker (K)

0

1

2

Defense and Special Teams (D/ST)

0

1

2

Other Roster Preferences
  • Allow players to play at an ineligible position without making the roster illegal: No

Scoring

Scoring Group

Scoring Category

Position

Points

Offense

Fumbles Lost (FL)

Default

-2

Offense

Interceptions Thrown (Int)

Default

-2

Offense

Passing Touchdowns (PaT)

Default

4

Offense

Passing Yards (PaY)

Default

CalculatePer, Cumulative:
From 0 to 999, award 1point(s) for every20PaY

Offense

Receiving Touchdowns (RcT)

Default

6

Offense

Receiving Yards (RcY)

Default

CalculatePer, Cumulative:
From 0 to 999, award 1point(s) for every10RcY

Offense

Rushing Touchdowns (RuT)

Default

6

Offense

Rushing Yards (RuY)

Default

CalculatePer, Cumulative:
From 0 to 999, award 1point(s) for every10RuY

Defense

Forced Fumbles (FF)

Default

2

Defense

Fumbles Recovered (FR)

Default

2

Defense

Interceptions Caught (Int)

Default

3

Defense

Sacks (Sk)

Default

3

Defense

Safeties by the Defense (Sft)

Default

2

Defense

Tackles - Assisted (TkA)

Default

0.5

Defense

Tackles - Solo (TkS)

Default

1.5

Defense

Touchdowns - Defense (TDD)

Default

6

Kicking

Extra Points Made (XP)

Default

1

Kicking

Field Goals Made (FG)

Default

3

Team Defense / Special Teams

Points Allowed by the Team (PA)

Default

CalculatePer, NonCumulative:
From 0 to 0, award 20point(s)
From 1 to 6, award 15point(s)
From 7 to 13, award 10point(s)
From 14 to 20, award 5point(s)
From 21 to 27, award -5point(s)
From 28 to 34, award -10point(s)
From 35 to 99, award -15point(s)

Team Defense / Special Teams

Takeaways (Tk)

Default

3

Team Defense / Special Teams

Touchdowns - Defense (TDD)

Default

6

Team Minimum and Maximum Requirements (Season)

Scoring Category

Min

Max

  • If a maximum has been met or exceeded: Do nothing.
  • If a minimum has not been met by end of season: Do nothing.
Other Scoring Preferences
  • Score Flex positions by the players' actual positions: Yes

Transactions

Lineups
  • Lineup Change System: Owners enter lineup changes
  • Lineup changes are executed: Daily
  • Lineup Changes are locked 0:05 (hours:minutes) Set amount of time before each player's game of the day
Trades
  • Trade System: Owners propose their own trades
  • Trading Period: All Year
  • Maximum Trades per Team: Unlimited
  • Trade Deadline Date: Not Used
  • Trade Voting System: None
Claims/Drops
  • Claim/Drop Privileges: Owners perform their own claims & drops
  • Max # of claims per season: Unlimited
  • Max # of claims per week: Unlimited
  • Use Waiver Wire process: Yes
  • Allow claims/drops before the draft: No
  • Can't drop list: Not Used
  • Pending claims/drops are viewable by: One's own team
    Free Agents
  • Free Agent Claim System: Free for all (1st come 1st serve)
  • Waiver Wire
  • Priority order: Reverse Order of Standings (non-serpentine)
  • Rotate Waiver Wire Claim Order After Each Claim: Yes
  • Waiver Wire Claim Order Reset Days:
  • Waiver Wire Claim Order Reset Time:
  • Waiver Wire players are processed: After a selected # of Days
  • Waiver Wire claim processing time: 3:00 am
  • # of days players remain on waivers for: 3
  • Automatically put players on waivers: Never
  • Pending claims/drops are viewable by: One's own team

Draft

  • Draft Type: Offline
  • Draft order type: Manual - Serpentine
  • Draft order:
  • Undrafted players go to the: Free Agent pool

Miscellaneous

Tie Breakers
  • None
Prizes
  • This league does not use prizes (or they have not been configured yet)